ATL Skills I've addressed in this entry:
Communication Social Self-management Research Thinking
I have now made my foregrounds and backgrounds tileable, meaning that how far you decide to go in the game, the background and foreground stuff will loop infinitly. This was proven to be a lot easier than what I originally tried to do and place them out by hand to get a long enough level for myself. I found this method of doing such when scrolling through previously mentioned Brackey's 2D platformer tutorial to get any ideas of what to do next. This time most of the credits go to him, as that code was somewhat dated and I had to work around to fix.
Research: To figure out what would seem necessary for this game, I looked through the Brackey tutorials to figure out what to do next. Tiling seemed to be something that could've been really useful for my game, so I decided on implementing it.
Thinking: I had to rewrite the Brackey code as it was dated, meaning that I had to think about possible solutions.